UX Cambridge 2012: day 1 takeaways

Here are my notes on the sessions I’ve attended on day 1 of UX Cambridge 2012.

Keynote: The Power of Imagination

By Richard Caddick.

Matthew Pennell has written a comprehensive description of the contents of this presentation. Here are my takeaways (and photos I took):

Richard Caddick opening slide

Having dreams and being brave enough to pursue them. It has worked for the guy who jumped from outer space (image of drawing he did when he was a toddler, below).

drawing

Insight + empathy = better design

design+empathy

“Someone to encourage, someone to challenge”. Perfect motto for team spirit.

The history of comfy bike saddles: an example of the ramdomness of the creative process.

bike saddle

Cheap, insightful and fun ethnographic tecnique: give your participants 2 cameras and get them to photograph what they like and dont.

Union Carbride ad an example of how creativity caught our attention for 2min on a dull product:

“Be yourself. Everyone else is already taken.” (Oscar Wilde)

Sketchnotes by Francis Rowland.

sketchnotes

How to find out about the usability of your web site using a survey

By Caroline Jarrett

Caroline presented on how to use surveys effectively to support usability research.


International standard definition of Usability:

cjforms2

Consider your users’ goals.

cjforms3

Don’t do what the Portuguese did in the 16th century when it comes to surveys:

cjforms1

Roadmap for building an effective survey:

cjforms4

Survey = questionnaire + process (with lots of testing).

At the end of the session I was the lucky winner of Letting Go of the Words: Writing Web Content That Works book.

book

Sketchnotes by Michele Ide-Smith.

New, Smarter Defaults in Web Design

By Vasilis van Gemert

You can see Vasilis presentation and Matthew Pennell blog post following the respective links.

Text displayed on a screen should be within a max width of 70 characters for good readability.
The design process should start with content first.
After knowing what content you got/need, then you should ask these questions:
questions

Is today’s interaction default through a mouse? Or a finger tip?

vasilis presenting

When designing your content, focus on small screens. If it doesn’t fit in small screen, its not important. Focus on whats essential.

Sketchnotes by Jenny Willatt

UX Therapy: Don’t Jump!

By Virginia Cagwin

This was a workshop to discuss how to resolve frustrations with upper management constraining UK work. Here is Ian Fenn who was in my work group.

vcagwin
And a quote from Jeff Gothelf:
vcagwin1

Playing Games with UX

By Sarah Lacy
Blog post by Matthew Pennell on this session.
sarahsandwich

Sarah presented Chompy Chomp Chomp, a game she has developed with 2 friends and the role of UX in the game’s development.

At the end we had the chance to play a bit.

sarasandwich1

Lightning talk: Minimum viable research

By Jo Packer



The problem is out there, not at your desk. Go meet your users for real insight into their needs and behaviours.
jusupacker1

After party

After the first day of the conference we had a nice social gathering at the Hidden Rooms.
IMG_1684 IMG_1683 IMG_1682 IMG_1678 IMG_1680 IMG_1681 IMG_1677
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